Box Breach, Distro Ops, and Making the Games Feel Better
Four new games went up today, plus a first experiment in making an existing one feel less flat.
Box Breach
Box Breach is the site's take on the Hack The Box style of practice: black-and-green terminal aesthetic, real nmap/sudo -l/crontab snippets, and questions that walk the whole chain — recon, web exploitation, Linux and AD privilege escalation, cracking — instead of just naming vulnerabilities in the abstract.
Distro-specific Ops drills
The existing Linux content mostly tested generic commands that work everywhere. That skips the part that actually trips people up: every distro family has its own package manager and its own sharp edges. So there are now three separate drills — Red Hat Ops (dnf/rpm, subscription-manager, SELinux, firewalld), Debian/Ubuntu Ops (apt/dpkg, ufw, netplan), and Arch Ops (pacman, the AUR, and why partial upgrades will ruin your week) — each themed after that distro's own branding instead of one generic Linux skin.
A first pass at game juice
ISP Snowboard worked, but hitting an obstacle just... stopped the run and popped an explainer. Now it kicks up a snow trail as you carve, throws a colored particle burst matched to whatever you hit, shakes the screen, and squashes the board on impact. Small stuff, but it's the difference between a hitbox and a game. If it lands well, the same pass goes on the rest of the games next.
Also fixed
The homepage's services panel was a fixed-position sidebar that never got a mobile treatment — on narrow screens it sat on top of the page instead of getting out of the way. It now hides below 900px, same breakpoint where the main content already assumes it's gone.